Alright here's my new review and in case the title of this post doesn't totally give it away it is none other than...

Yes, there you go I think that a lot of my posts have had too much text and need more picture's and in this review I intend to have multiple pictures. But enough lets start reviewing!
So as an introduction, this was the very first game I have ever played on any emulator, it was the first because I couldn't find SMRPG on the Internet at the time. I actually picked it up as more of a joke since the only people I knew who played the game (not many) thought that it was absurd and the game itself was atrocious. Since this was the first game I played on an emulator (and it took me a while to get an emulator to run on my computer) I spent the entire time marveling at the graphics and how cool it was. Of course I didn't get very far before I found other games and completely dropped this one. My main problem at the time was the reading. But then about a half year later I picked it up again and I got over the reading and I found out that this was actually a game worth beating. Now, enough of me, to the review!
The game

itself is an RPG. The battle system however is nothing like that of Final Fantasy, but if you've ever played Dragon Warrior you will be much more at home. The battle's are supposed to be from a first person perspective, this is a little awkward at first, but if you're discouraged keep playing after not too long this will feel much more natural and then the game will get much cooler. Now, in the overworld there are no random battles, you will see the enemy and said enemy will either run away, or toward you. If you touch the enemy you enter a battle, but only with the enemy that touched you unless a nearby enemy is able to get to you as well during the battle intro sequence. Now whether the enemy runs away or toward you is based on your level, pretty simple. The only other remark I have about the battle system is the strikes

. If you enter a battle and you are touching the back or side of an enemy you will get a "first strike" because you snuck up on them. If the enemy does this to you then they will get the first strike for the same reason. This means that running away from enemies is often a bad idea since if your back is turned you'll be "caught off guard". If the strikes and everything seems like Paper Mario it's because it is. So entering a battle is like Paper Mario and the battles themselves are like Dragon Warrior, if you've played these games before, then this should seem natural. If you haven't then don't worry it only takes a little bit of adjusting from traditional RPGs.
Now how about the music? The battle themes are, mostly, not exiting like I would expect battle themes to be. But APE gets a sticker for making multiple (I dunno, like 8 or so) battle themes. Also the town themes make up or this by being very lovely. Each town has it's own song and they are all good. So it's also worthwhile to mention that the songs are all very distinct and (though the battle themes could use some help) you will never get bored with the music. This makes it very unfortunate that mot of the time in the overworld you will not hear music. When you get in the overworld the music suffers. There's some music, but there' only like 4 and it gets very boring when they play the cave music. This song is just a bunch of sounds bunched together it's probably meant to be spooky and it works for this, but the song is played so often in the game, and I don't even think it qualifies as a song. Overall the music is mediocre, (except the town themes and final battle) and the only songs that are good (except final battle) are nice flowy songs. This is all nice and I can listen to these songs, but if you really want more Rock in your diet you will be disappointed. So the music is mediocre with some gems mixed in, and the it gets a little boring, but no more so then say FF6.
How's about the story? You play Ness (yes the one from Smash Brothers).

The game starts out in your hometown, Onett. You awake to a large crash. You want to investigate and you're mom says alright after you change out of your Jammie's. You put on some clothes and adventure out to find that a meteor crashed nearby. The police won't let you through and your neighbor says you should go home and he will tell you about it in the morning. So you head home, you sleep for a bit and then your woken up again to a persistent knocking at your door. The knocker is none other than Pokey, who tells you he lost his brother and YOU need to help him. This is not the main conflict, but I just felt like giving the very beginning of the story. A little while after this you find your true purpose is to defeat Giygas before he grows stronger (your told this by someone from the future, a bee [just roll with it]). To do this you must collect 8 melodies from 8 "your sanctuary" locations. Why melodies? I don't know, I think their supposed to enlighten Ness or something to make him realize his true power, but it doesn't really ma

tter. I'm not going to spoil any of the story that matters, but I'm going to say that it is very well done. The story makes many pop culture references and has random humor punched into numerous places. The game has a funny story and even makes fun of itself, so you know not to take it seriously. For example, something weird and totally random will happen, such as a statue of a pencil blocking your way. A friend then calls you and tells you he made an invention that makes pencils disappear "I don't know how it could ever be useful, but you should have it." This and things like Ness' mom's logic (see right) I just find funny. Yet somehow the story still somehow maneges to mean something. Despite the humor, by the end of the game you might feel a little touched (compared to other games it's nothing, but I think it's cool that a game can be funny, serious, and have nether of those qualities effect the other. Something I should mention here is that the game is easy. APE did this for a reason though; they obviously put a lot of work into the story and the humor, and they don't want anyone to miss out on this, so the made it easy so there's no reason to stop playing. Lastly, the game is long for a SNES game, it took me 2 years to beat this game (of course there were multiple hiatus') so it's not short by any means. So the story is awesome and could probably be the main reason you play the game.
Something I never mentioned in my other reviews is replayability. I forgot about this other times, but it is important. Still, it's brief; one word: low. The game is great, but since the main point in playing it is the storyline, after you beat it, there's not much point in playing the game.
Now; graphics. I view graphics as icing on a cake. If the cake is bad, no amount of icing will help. If the cake is good then the icing only acts to leave it where it is, or improve it. So that means that graphics won't make a score go down, only up. The only exception to this is if the graphics are so bad that you can't tell what certain sprites are supposed to be. So that's my stand on graphics. Now from the few pictures I've given you, you should be able to see that the graphics are acceptable, but aren't the best even on the SNES. So in that large space all I'm saying is the graphics are okay, but could be better.
I think I've covered everything so I'll wrap it all up. The game is a good RPG with a great storyline. It often goes for quantity over quality so while it's nothing to fall in love with, you won't get bored and it's quite enjoyable. So the final score for Earthbound is......7/10. 6 felt too low, and 8 felt too high, 7 is good number in the middle.